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Interact with diverse alien races, discover strange new worlds with. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Add a Comment. Very Short Pepin. Disruptor graphics overhauled to better embody its description instead of a laser-like "blur". Physics research. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Have mainly torp + disruptor cruisers, and sprinkle some autocannon cruisers in if youd like. Disruptor - Ranged, Disabler, Initiator, Nuker, Support - DOTABUFF - Dota 2 Stats. The entire tech tree has more inter-dependencies, focusing on ‘breakthrough’ technologies. Driven Assimilator + Rapid Replicator. You would see very few survivors among corvettes. troyunrau • President • 7 yr. Total Value: 89,423,593. I take you through every viable build currently in the game, why they work and the methodolg. Place your fleet on the system with a planet that is closest to them, declare war, laugh as their fleets are trashed in that system. A destroyer with lightning cloud and two s disruptors is a good, solid build. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. . Lasers: + Highest base damage compared to plasma and disruptors. In this video I explore how powerful Missiles are in the early to mid-game in the new 3. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: Each ship class has two hull upgrade techs in engineering, so it isn't static. But, I have no idea for larger ships. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris 2. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). . "Stellaris how to get rid of unwanted populations" "Stellaris how to gain access to the slave market" "Stellaris how to stop comitting war crimes" "Stellaris criminal. Stellaris: Suggestions. At least late game. It’s unavoidable, and you can’t move past it. 50 - Missiles, they have long ranges and fire. Description Picket Destroyer doesn't work Game Version 3. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. release trailer. This can last you a good while, all the way til around midgameSo 3 times is more than enough! Tiny up to 18 AI Empires. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. Plasma is good, but it should also be paired with kinetic weapons. Since Orbital Rings get starbase buildings too, and thus you effectively have 2 or more starbase auras, well. Inferior: has 25-50% of your score in that category. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. The less obvious answers: design your ships better to fight them, and use the right ship types. 6 combat rebalance. 30 Badges. 1 spaceport module only green. Stellaris' patch 3. This way you build fleets and progressively add muscle as you advance. There is a Synopsis with the conclusions at the end of the post. But then you see the dreaded pop up. 15 alloys, . AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. 2. This appears to give a substantial defenders’ advantage to Stellaris combat for the first time I can remember, and I like it. 6 Tech chains. Really helps winning. Or with. 67. Members Online •. both of those weapons also ignore shields and armour just like disruptors do. lethalitysto. . Vote. Mono-cruiser fleets are totally viable. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Oct 25, 2020. ; About Stellaris Wiki; Mobile viewGo to Stellaris r/Stellaris. Each module has it´s own tech. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. This article has been verified for the current console version (3. PD is slightly harder hitting, Flak can reach a higher Tracking. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. There’s an FTL inhibitor tech that gets autofit onto starbases, and it makes it so that enemies can only exit the system through the hyperlane they came in. Stellaris is a game with a lot of details to it, and can take a while to understand. Thread starter Morteux; Start date Jul 22, 2022; Jump to latest Follow. 6 change. 140 5. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Disruptor - Ranged, Disabler, Initiator, Nuker, Support - DOTABUFF - Dota 2 Stats. The other 3/4 times you will get a different event. Component: Medium Phased Disruptor Component: Small Phased Disruptor. Stellaris - [3. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. disruptor corvettes are indeed a great option. The disruptor fleet does well at the beginning, but. 7. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. This page was last edited on 18 April 2022, at 03:36. But, I have no idea for larger ships. 6 for fleet combat? We will look at. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris Grand Admiral Roleplay: Ancient Relics DLC Gameplay / Let's Play Highest Difficulty + Maxed 5 x Crisis - SNAIL WARS - The Search for the Holy (U. Plasma is good, but it should also be paired with kinetic weapons. What is the Stellaris combat rework meta and how will things change in patch 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Legacy Wikis. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. It seems nothing counters it, its just too powerful. Later i tried picket cruiser with hardeners. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. Like every other expansion for Stellaris, Overlord adds tons of new content and mechanics that offer new avenues of galactic conquest for players. Disruptor weapons in particular are only really going to be used if you're spamming Disruptor Corvettes and using them in small weapon slots, so you literally don't need any other weapon tech until you decide to transition into something else. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. However it makes little sense to have it gated over traditions. Jump to latest Follow Reply. Go to Stellaris r/Stellaris. The result are the same. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1 spaceport module only green. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. * Bugs, Feedback and Suggestions. With the upgrade after that being obligatory quantum insert. Large up to 72 AI Empires. ago. Corvettes have very weak hulls, but make up for it with high evasion. 3, no longer locked to ethics or civics every player. It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase. Superior: has 200-400% percent of your score in that area. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. The next two are the only real 'Choice' involved here. Description [3. Research costs have been adjusted to allow for more canonical rate of progression. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. View statistics, top players and guides for Disruptor on Dotabuff. Stellaris: Disruptor Devastation. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. gg] Support the mod: Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me. Having two titans in this fleet or in one engagement makes you likely to dominate. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Between 1/2 and 2x your score. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. Unsure. Using the catapult involves a few steps. And spying is really only done by Science Vessels in Stellaris - and only recently. Best. AI players will never retreat if they own. Choose weapons that ignore or are more effective against the enemy’s ship design. . 13. . Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. 不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. Also, thanks to power creep there are too many ships in general and death stacks are as worse as they have ever been. Each Datacube will have a corresponding Consumable. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. Design doesn't matter early on. Sending in a Demolitions Team using an Army. But, I have no idea for larger ships. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Autcannons are good, but can't compete with just bypassing all shields and armor. Hangars have perfect tracking so they ignore evasion, ignore shields, and deal bonus damage to. 299 2. By adding ships to existing fleets and doing upgrades, it becomes much more effective. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. The real power of the Cruiser is its Torpedo weapons, and 3. Anyone remimber?Go to Stellaris r/Stellaris • by atloomis. My normal late game battle groups are 3 different mono fleets nowadays. mod"-> UserDocumentsParadox InteractiveStellarismod 4. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The 3. 玩家可以在创建时为其设置名称,其后可以. Byju's has also dismissed reports on the ED’s finding. Two autocannos and a plasma makes them quite good. As nonsensical as it would have seemed in 1. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. 3. Datacubes are rare items that allow you to unlock more items for the loot pool. That's not a good strategy. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. Stellaris is a game with a lot of details to it, and can take a. It isn't as bad of an issue as it used to be. 6 Fleet Meta Prediction. 0. 1. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Stellaris. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. The less obvious answers: design your ships better to fight them, and use the right ship types. Using the catapult involves a few steps. i dont mind that idea. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Stellaris 2. Now combine both with a sentient line computer (+20 to hit). This gives you an. Go to Stellaris r. 129. Which result in inability to fire those weapons. In 3. Destroyers are more flexible compared to Corvettes. gg] Support the mod: Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me. I love these ships. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Physics research. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. Depends on the enemy’s defenses. 3. subscribe to mod [discord. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. . Stellaris. Regular Strike craft would be for taking down Corvettes and Destroyers. This page was last edited on 14 October 2017, at 11:48. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. ask questions and/or talk about the 4X grand strategy game Stellaris by. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. It seems nothing counters it, its just too powerful. Stellaris - Already researched tech given again as option. Legacy Wikis. They. Stellaris. 50, vs Gamma lasers at 6. After the Enforcement Directorate (ED) found alleged forex violations to the tune of Rs 9,000 crore by embattled edtech firm Byju’s, its founder and chief executive Byju Raveendran told shareholders the firm is fully compliant with Foreign Exchange Management Act (FEMA) regulations. Physics research area comprises the fields: Computing, Field Manipulation and Particles. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. Full Disruptor fleets can be a thing, but the issue is raw DPS. If you can then do this for two systems. Logic Engines helps you get. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Distruptors yes, siphons no. This is random and decided at the start of the game. The vettes deal with hard targets like star bases while the destroyers pop enemy vettes. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. 462. your opponent used lots of small ships. Make Unique Weapon Tech's worth using. Next step up the ladder, add four battleships. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. As anti-shield weapon is also better then T3 railgun. Disruptor (S, M), Particle Launchers (L): Can be salvaged from mining drones; Ming lasers are good against armor and hull and are direct competitor for Energy Laser weapon type;Habitat is overall better, because it's got research districts and it occupies it's own space, meaning you can still build orbital rings or another habitat over your capital. In Stellaris, Governors are just leaders - they don't interact with ships at all. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. Content is available under Attribution-ShareAlike 3. com currently does not have any sponsors for you. Just make sure your naval strength is double. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Stellaris Wiki Active Wikis. So previously you would just need a tech, then complete any tradition tree and buy the ascension perk. high evasion). Within a year after colonizing the planet in the system, an event mentions how the dry world has a pulse. In order to steer their fledgling civilization safely across the stars, players will need to constantly. r/Stellaris. Stellaris Combat Rebalance has a new meta. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. In Stellaris, this applies to how the game's snowball dynamics work. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. You folks had an aesthetic you were going for, and you knocked it out of the park. 2. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. But it's effective against all. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. Compatible with Stellaris v3. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. In this video I take a long look at Cruiser design in Stellaris. Put your desired fleet in the catapult, select it, then open the galaxy view. . Put your desired fleet in the catapult, select it, then open the galaxy view. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. I. I tend to use kinetics with missiles, so that by the time the shields are. Go to Stellaris r/Stellaris. The trick is that you need to commit to either all disruptors, or no disruptors. . In the gunship section, add more disruptors. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. . This appears to give a. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Reactors are perhaps the single most important part of shipbuilding in Starfield. Corvettes are why missile spam is good right now. Stellaris' patch 3. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). Generally. Corvettes have very weak hulls, but make up for it with high evasion. Some people justified the flagship because of the debt collectors, but you can easily fight them off with defense platforms on your starbase. All of the weapons are shield penetrating. Have had good success with pure disruptor corvette fleets. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. . Two autocannos and a plasma makes them quite good. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. This makes disruptor corvette spam surprisingly effective until midgame, where the hull techs start to catch up. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Only if you're against a disruptor or lightning-heavy enemies. Missiles start with 0 Evasion and end with 40. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. Another option is strike craft especially after all those buffs. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. Business, Economics, and Finance. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. Autocannons are good on corvettes. Stellaris 2. If you can get Crystal Hull tech this can help you build ships more for less. Also crystal infused/forged plating can add to hull. Darvin3 • 2 yr. Black-Sam-Bellamy • 1 yr. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. I know it is possible to get Disruptor tier 2 early. Reactors come in three different classes: Class A. Legacy Wikis. At 40 repetitions you have increased the damage by 200%. The Picket ship section is useful if facing an enemy with a lot of missile ships in it’s fleet, but since it’s early in the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. More to the point, it's a passive benefit that's always useful in war is considerably more efficient than the. X branch). A fleet of Artillery Battleships are more "useful" though. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. Between 1/4 and 1/2 of your score. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. 7. disruptors generally dont belong on larger slots, if you want to have a strike at shields at longer range, arty or the torpedo option would probably be better. This is random and decided at the start of the game. 0 unless otherwise noted. X . 38 Badges. Datacubes are rare items that allow you to unlock more items for the loot pool. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. Feb 15 @ 2:42am. ago The counter to disruptors are weapons. Stellaris will throw a lot of curveballs at you while you play. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Instead of being reactive, be the proactive one. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Me (and my vassals) defeated a x25 crisis for the first time : r/Stellaris. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. 9. How good are disruptors? Discussion I've read that some people fit disruptors to their missile ships, just so that every weapon bypasses shields. That sounds kinda viable lol. Stellaris 50365 Bug Reports 30685 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. )Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 79 energy to maintain. All of these problems pale in comparison to the end-game crisis. The more disruptors they have, the less actually effective weapons they have. They completely ignore shields and armor and deal base damage directly to the hull. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Jun 4, 2020; Add bookmark #6Updated for Stellaris 3. Stellaris 50499 Bug Reports 30970 Suggestions 19167 Tech Support 2905 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 Beagá Banned Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. You folks had an aesthetic you were going for, and you knocked it out of the park. Oct 20, 2016 824 1. You can post your Feedback and Suggestions here in the comments. Disruptors are pretty underwhelming. Shredded like a paper log through a wood chipper. A reactor is the power source for the entire rest of your ship. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 2. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. • 1 yr. Not enough. The counter to disruptors are weapons.